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Old Sep 16, 2006, 06:59 PM // 18:59   #101
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Quote:
Originally Posted by nethrandr
I think many people fail to see that pvp just takes so much more skill than pve.
signed.

Both can be fun in their own rights in moderation though.

As for the original post, I for one have no problem LFG with "R3 boon prot LF Masters" or whatever. Sure you can sharpshoot how it can possibly be moronic...but it lets people know that I didnt just pick up the game and that I'll be competent in what I do.

I honestly think only the "hero" titles are appropriate to advertise when LFG...anything else is just silly.
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Old Sep 16, 2006, 07:39 PM // 19:39   #102
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It could be said that pvp does take more skill than pve. But pve takes a different skill from pve. Healing monks and other support that have done pvp can excel in pve but that often doesn't apply with dmg dealers. I once teamed with a rank 12 warr that couldn't manage aggro and just generally really sucked at pve.


The hero titles would be appropriate for monks but for most roles; I'd be less inclined to take them the higher their rank cause pvp is just a different mindset and you can't play pve in the same manner.

Last edited by Knightsaber Sith; Sep 16, 2006 at 07:42 PM // 19:42..
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Old Sep 16, 2006, 08:07 PM // 20:07   #103
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Originally Posted by jesh
Rez signets? This isn't competitive arenas. It's "mandatory" for the monk to bring rebirth, otherwise they're obviously a noob. This is all over generalization and I think you know it.
By not taking a res sig, this is the claim you are essentially making: "I would rather have one more skill on my bar than another teammate on my team". In most cases, this is a ridiculous statement, given that another teammate adds 8 skills of her own. Of course, if you are running a build that sbolutely requires 8 skills to function in some complex combo, then your last skill may very well be worth more than an entire other teammate ... but I can't think of any such builds atm.

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Originally Posted by jesh
As far as the elite? Changing my elite will instantly make me so deadly that I can kill those run away mobs before they touch my squishies, right? Not to mention that running to the back lines will lure the remaining ones that have aggro on me, right to the other casters in the back. So let's see.. physical damage versus high AL and luring mobs to my squishees, sounds great. I'll change my build asap.
Changing your elite has nothing to do with running to your backline. Whether you choose to stand and keep the aggro you're holding, or turn around and kill the monsters that got past you, will depend on the threat level of each group. What changing your elite does is ensure that, no matter which action you choose, you'll be able to kill monsters faster - and that always reduces the damage your party is receiving.

Quote:
Originally Posted by jesh
Teamwork maybe? Did it ever occur to you that everyone else does this who has any consideration for their group? Try playing a ranger, mesmer, or ritualist. Then count the times that you have to change your build because of your group. Trust me, the group you ragequited won't miss you. Warriors aren't that hard to find, and one with healing breeze would suit them better anyways.
There's a difference between changing your build to fit a role in a team, and changing your build to *account for incompetence*. Option 1 is strongly encouraged, option 2 should never happen.

I don't want the group I ragequitted to miss me, because then they PM me garbage and I never have enough space on my ignore list to block them. Furthermore, you're missing the point. Warriors aren't hard to find, sure. Nor is any other profession except monk. But the profession doesn't matter nearly as much as the player; monks are pretty much the only profession you could consider to be mandatory. Otherwise, give me a good team of competent players and I couldn't care less what profession they play.

Quote:
Originally Posted by jesh
I've PuGed with people that get confused playing degen builds. They have monks and it shows, and they're in 80-90% of PuGs. Pleeeease. Depend on your guildies all you want, but this are PuGs here!

Not talking about UW, FoW, SF/GF, etc. You must be on top of your monk's game.

You don't have to, even as a level 3 elementalist. They like to suicide. Everyone knows that.

Of course, and that's what I do when my brother and friends group with me.

This is true with henchmen or friends playing. You can *almost* count on someone in a PuG of 8 to mess things up beyond the neat little sphere of teamwork like you've talked about. I'd build my bar all around my PuG, GvG style, if I could count on support like you get.
I form my build around the assumption that my team is competent. If this isn't a good assumption for you, I can only suggest that you play more with friends, guildmates, and henchmen, and less with PUGs. I'm honestly not trying to be rude, snide, or whatever, but I really don't see the point of making a build under the assumption that your team is incompetent ... because if that's your initial assumption, why bother even playing? Again, I'm not trying to be rude, that's honestly what I think.

And yeah, we're hijacking the thread, sorry >_>. Like Jesh, I won't post anymore on this subject.
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Old Sep 17, 2006, 01:32 AM // 01:32   #104
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I form my build around the assumption that my team is competent. If this isn't a good assumption for you, I can only suggest that you play more with friends, guildmates, and henchmen, and less with PUGs. I'm honestly not trying to be rude, snide, or whatever, but I really don't see the point of making a build under the assumption that your team is incompetent ... because if that's your initial assumption, why bother even playing? Again, I'm not trying to be rude, that's honestly what I think.
...Because some of us have very thick skin!

Seriously, I enjoy forming groups with scrubs. I know I'll often have to carry the rest of the team, so I adjust my build accordingly. Playing with friends or a guild group wouldn't be a challenge, so I handicap myself enough via party selection that I learn better reaction times and witness broader* skill usage. Oh, and I get to patiently teach some newbies how to play better.

That Illusion (not IW) Me/W yesterday was rather frustrating, though. I suggested that if he was going to insist on bringing a sword and charging towards the front lines he might want to at least add Distortion to his skillbar instead of running nothing but ranged degen... From his reaction, I'm apparently all that's wrong with Guild Wars - the antichrist of cookie-cutter builds!

See? If I didn't play in scrub PuGs I wouldn't experience amusing anecdotes like that!


*euphemism.
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Old Sep 17, 2006, 02:06 AM // 02:06   #105
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I'm gonna walk to the edge of the flaming pit here and say that I don't agree that pvp takes more skill. In fact I am going to say that is total bullshit. The reason being, and what makes it seem like it takes more skill, is that PvE can be redone. You can lose, change up your skills, build, group mates, whatever, go back in and the enemies and environment will not have changed at all. This means you have more control and more options at winning. In pvp, this is not the case, because even if you do change everything up, when you go back in, chances are that your enemies will be very different as well.
All in all, first time into a mission, is going to be just as difficult for a player as their first pvp match because all they are going to know, is what they can see. Everything else is unknown. I'm not bashing anyone or anything, and you can flame me all you want if it pleases you, but it's not going to change my opinion or anyone elses.

Now in reference to the OP, Protector and Cart titles do give some indication, but as I said before, the more times you do a mission, the more you know about it, and the easier it gets, so when I see either of these titles, I don't immediately think that these people are pros, I just realize that they have probably invested a little more time into the game than someone without. I personally will be sporting my Advanced Skill Hunter title, until I get my Expert Skill Hunter. KOaBD is nice, but eventually everyone will have it.. and I really don't like how it sounds anyway.
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Old Sep 17, 2006, 02:47 AM // 02:47   #106
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Quote:
Originally Posted by nugzta
But you gotta admit pvp monk is better than pve monk, they know how to manage their energy rather than spamming "My energy is 0 of 54!"
The primary reason monks are forced to spam engery levels is the a few warrior types seem to think that monks have endless engery or that heals are free. The smarter warriors spend less time worring about adrenaline and more time worring about the team, perhaps monks would not have to spam engery levels.
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Old Sep 17, 2006, 02:59 AM // 02:59   #107
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Originally Posted by Lynxius Pardonus

GvG(or any sort of pvp for that matter) is always different and unexpected, thats because your almost always completelly blind towards what kind of group you will face, what type of tactics they will use, its always different and so addictive and exciting to many people, that over coming a hard gvg, winning it is a great feeling.
Quote:
Originally Posted by Reiden Argrock
In pvp, this is not the case, because even if you do change everything up, when you go back in, chances are that your enemies will be very different as well.
Exactly my point.
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Old Sep 17, 2006, 03:26 AM // 03:26   #108
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Quote:
Originally Posted by Reiden Argrock
You can lose, change up your skills, build, group mates, whatever, go back in and the enemies and environment will not have changed at all.
And you can also go in with a bunch of henchmen and just run at things and still easily complete the game. There's no strategy in pulling a few monsters away from a group and killing them. There's no tactics in it and requires no need for any knowledge of how to play.
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Old Sep 17, 2006, 03:34 AM // 03:34   #109
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Quote:
Originally Posted by Selket
And you can also go in with a bunch of henchmen and just run at things and still easily complete the game. There's no strategy in pulling a few monsters away from a group and killing them. There's no tactics in it and requires no need for any knowledge of how to play.
While every mission in the game can probably be henched, I suggest that some missions are simply not henchable if you have no knowledge of how to play the game.
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